Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Some trolls are born with extra body parts - arms, legs, even heads, almost as if they were supposed to have been two trolls instead. These extra appendages give these freaks a lot of speed (for a troll), but it also makes them very clumsy. Also, their anatomy always seems to be at war with itself, leading to all kinds of odd problems which would cause death in a creature that didn't constantly regenerate (some even more than a usual troll, almost as if they received two trolls worth of that, as well). Most such freaks take to the water; it hides their appearance, requires less balance to move about, and their extra appendages make swimming easier for them than for other trolls.
Remarques : Cette unité se régénère naturellement, ce qui lui permet de se soigner comme si elle était toujours stationnée dans un village.
Évolue à partir de : | |
---|---|
Évolue en : | Bridge Troll Troll Cavalry |
Coût : | 14 |
PV : | 42 |
Mouvement: | 10 |
XP : | 36 |
Niveau: | 1 |
Alignement : | chaotique |
ID | Troll Tribe Freak |
Capacités : | régénération |
poing contondant | 5 - 3 corps à corps | ||
jutting bone tranchant | 7 - 2 corps à corps |
Résistances : | |
---|---|
tranchant | 20% |
perforant | 20% |
contondant | 0% |
feu | 0% |
froid | 20% |
sacré | -30% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 2 | 40% |
Collines | 2 | 40% |
Eau peu profonde | 2 | 40% |
Eau profonde | 2 | 40% |
Forêt | 3 | 40% |
Forêt de champignons | 3 | 50% |
Gelé | 3 | 20% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 40% |
Marais | 2 | 40% |
Montagnes | 3 | 50% |
Plat | 2 | 30% |
Récif | - | 0% |
Sable | 3 | 30% |
Village | 2 | 40% |